Discourse & Discussions
For many kids, socialising can be one of the hardest things to do. Some just can’t get social cues, while others may get emotional easily. One solution to help them develop good social skills? Consider games, in all their myriad forms (video and tabletop).
The Normal (Technical) stream is rarely, if ever, welcomed by parents with open arms. But, what if I told you that students who go through the N(T) route can potentially do better than their peers from other streams, if we just use a different lens to look at it?
Studying for an examination is rough. It can be overwhelmingly stressful for the student, and can create unnecessary angst and anxiety. In this article, I discuss SEVEN SECRET INGREDIENTS to help make the studying process smoother and more effective. What are they? Read on to find out.
It can sometimes be difficult to get a place to play Dungeons & Dragons. DM Joss discusses the difficulties of finding good spaces to play in, and how she has come to appreciate places that do support such activities.
We like to think that repetition naturally leads to better performance in school. After all, practice makes perfect. By making our kids write and write again, by forcing them to memorise set after set of vocabulary, their writing skills should improve, right? Well, the answer to that is yes... and no at the same time.
There are many ways to make the learning process enjoyable, not least of which is the use of games to teach concepts. How can tabletop games like board games and role-playing games help your child to learn better? Read on to find out!
The KOBOLD Guide to Worldbuilding is a guidebook with plenty of advice from established game designers and authors, to help budding designers create new worlds. How useful is it as a resource book, and is it inspiring enough to work as an educational resource? Let's find out!
Many parents believe that learning mathematics as a subject is best done through practising examination questions repeatedly. Surely practice makes perfect, right?
(The answer is, unfortunately, no.)
In my classes, I like to bring in discourse that falls outside of academics. For example, I like to discuss the effects of smoking with students, particularly the older ones. Some may call this ‘going off-topic’ or ‘digression’. I prefer to see it as filling the gaps not covered by the education system.
I’ve been quite fascinated by the post-apocalyptic genre ever since I played the first Fallout game; subsequently I ventured into post-apocalyptic cinema, starting with Mad Max, then moving on to The Road Warrior. Despite the genre’s inherently violent, grim-dark and/or over-the-top overtones, there is a lot of underlying social commentary to be found if one explores the material. It is for this reason that I think it deserves to be introduced to older students.
When playing tabletop RPGs, I use and re-use these handouts which I call “visual cards” to better illustrate the imagery of the scene. However, I’ve also found visual cards to be very helpful and, more importantly, cost-effective when teaching various concepts. Read on to find out more about them.