Discourse & Developments
Studying for an examination is rough. It can be overwhelmingly stressful for the student, and can create unnecessary angst and anxiety. In this article, I discuss SEVEN SECRET INGREDIENTS to help make the studying process smoother and more effective. What are they? Read on to find out.
It can sometimes be difficult to get a place to play Dungeons & Dragons. DM Joss discusses the difficulties of finding good spaces to play in, and how she has come to appreciate places that do support such activities.
We like to think that repetition naturally leads to better performance in school. After all, practice makes perfect. By making our kids write and write again, by forcing them to memorise set after set of vocabulary, their writing skills should improve, right? Well, the answer to that is yes... and no at the same time.
There are many ways to make the learning process enjoyable, not least of which is the use of games to teach concepts. How can tabletop games like board games and role-playing games help your child to learn better? Read on to find out!
The KOBOLD Guide to Worldbuilding is a guidebook with plenty of advice from established game designers and authors, to help budding designers create new worlds. How useful is it as a resource book, and is it inspiring enough to work as an educational resource? Let's find out!
Many parents believe that learning mathematics as a subject is best done through practising examination questions repeatedly. Surely practice makes perfect, right?
(The answer is, unfortunately, no.)
I frequently get asked whether or not Swords & Stationery is a tuition service. It... kind of is, and isn't. Actually, to be specific, it's "educational therapy", or "specialist tuition". But exactly what is it that I do that makes S&S different from other educational services out there?
When playing tabletop RPGs, I use and re-use these handouts which I call “visual cards” to better illustrate the imagery of the scene. However, I’ve also found visual cards to be very helpful and, more importantly, cost-effective when teaching various concepts. Read on to find out more about them.
About a year ago (has it really been that long?!), I brought up the empowerment effects that RPGs can have on learners and their self-esteems. One caveat: empowerment isn’t necessarily assured if there’s no personal investment in the game. Let’s look at what might go wrong, and how we can fix that.
In my previous post, I talked about the preliminary steps towards cutting out information bloat — in a nutshell, before one can distill anything useful from the mass of information, one should know the expectations and requirements of the (sub-)topic(s) that he/she is studying for. Failure to do so would make it difficult to identify helpful information, and, by extension, make it more difficult to revise for that subject. This follow-up to last week’s post is going to examine what the learner needs to do to actually distinguish relevant from irrelevant information.