The KOBOLD Guide to Worldbuilding is a guidebook with plenty of advice from established game designers and authors, to help budding designers create new worlds. How useful is it as a resource book, and is it inspiring enough to work as an educational resource? Let’s find out!
Discourse & Discussions
Category: Roll For Insight
I’ve played a lot of games, but from time to time, there will be a game that really surprises me. Quill: A Letter-Writing Role-Playing Game is one such game. It’s fun, but more importantly, it is an amazing tool for academic writing purposes, perfect for weaker writers and students with dyslexia.
Several months ago, I was contacted by Ilya Bossov of Lagging Dice, asking if I’d like to playtest their first and newest game, Gatekeepers. I was intrigued, of course — I’d never been a playtester before. However, I kept putting it off, being a terrible procrastinator by my own guilty admission. It was only today that I finally finished reading the rules and gave it a test drive, solo, without a group.
This is a review of 13th Age. I cover a detailed look at the rules and various aspects of the book, as well as relating to how I use it to teach narrative writing.