The 13th Age Chronicles

An account of those who presently roam the Dragon Empire, by Smiling Samuel J. Goldheart.

13th Age

Season 1 Episode 1: Shadow Port Shuffle

  • Part 1
  • Part 2
  • Part 3 (IN PROGRESS)
  • Part 4 (IN PROGRESS)

Game Master: Teacher Shaun

Player Character Backgrounds One Unique Thing Icon Relationships Highlights & Achievements

Bryan X.

Siv, Level 2 Half-Elf Ranger

Royalty in Hiding

Friend to All Animals

Herbalist

Forest Warden

Son to the Emperor and High Druid

  • Was raised by the High Druid before running away from home. (Negative 1)
  • Trained under the guidance of the Emperor, and fought many battles for him. (Positive 2)
  1. Bypassed security after stealing the Celestial Seal, by calling in a favour from a "friend" who works as a guard in Shadow Port.
  2. Sought help from an old friend to get info on Navale's estate.
  3. Pet tiger Shira was really angry that night, and single-handedly maimed a handful of bandits.
  4. Entered Navale's mansion under the guise of the evening's entertainment.

S.

Leaf Butt, Level 2 Gnome Druid

Caretaker of Ancient Cemetery of the Forgotten Icons

Stonemason & Ziggurat Builder

Exotic Mushroom Farmer & Distributor

Hairstylist

Amateur Kayaker & Navigator

I maintain the secret burial sites of the previous High Druids

  • Works closely with the High Druid to maintain the secrecy of past High Druids' burial sites. (Positive 3)
  1. Bribed Lars Redfist with high-quality magic mushrooms.
  2. Received Druidic Ring of Regeneration from Lars Redfist, an artifact that once belonged to one of the High Druids.

Geoffrie W.

Uldrin, Level 2 Wood Elf Paladin

Grave Digger

Weather Forecaster

Don't remember past; has a strange marking on arm.

  • An ardent admirer of the Elf Queen (Positive 2)
  • Distrustful of the Priestess's motives (Negative 1)
  1. The Prince of Shadows knows him on a personal level... somehow.
  2. Wheeled and dealed with Lars Redfist, and won his trust.
  3. While the rest of the party went into the aqueducts, Uldrin stayed behind to deal with the famous but annoying chef, Jordan Wamsay.

Jansen

J, Level 2 Human Wizard

Mountain Beastmaster

Magic College Graduate
Can talk to animals once per day.
  • Elf Queen (Positive 2)
  • Priestess (Negative 1)
  1. Cast "Disguise Self" and pretended to be a member of the Navale family to acquire information.
  2. Entered Navale's mansion under the guise of the evening's entertainment.

Artifacts Acquired

A ruby. It's hefty and worth quite a bit of money. A ruby. It's hefty and worth quite a bit of money.
A green emerald that sparkles when you examine it under bright light. A green emerald that sparkles when you examine it under bright light.
Druidic Ring of Regeneration. Restores one recovery, once per day. Druidic Ring of Regeneration. Restores one recovery, once per day.
The Celestial Seal. Once owned by Morgan Navale, now it's nothing more than a few broken pieces of stone. The Celestial Seal. Once owned by Morgan Navale, now it's nothing more than a few broken pieces of stone.

Game Master: Teacher Shaun

Player Character Backgrounds One Unique Thing Icon Relationships Highlights & Achievements

Bryan X.

Siv, Level 2 Half-Elf Ranger

Royalty in Hiding

Friend to All Animals

Herbalist

Forest Warden

Son to the Emperor and High Druid

  • Was raised by the High Druid before running away from home. (Negative 1)
  • Trained under the guidance of the Emperor, and fought many battles for him. (Positive 2)
  1. Blew up a massive spore pod and caused a collapse of the floorboards in the cultists' lair.
  2. Wanted to fight everything and everyone.
TY

Navi, Level 2 Elf Cleric

Battlefield surgeon

Librarian

Raised by owlbears

Apothecary

Very bad with directions.

  • Used to be a student of the Priestess (Positive 1)
  • Really admires the Elf Queen (Positive 1)
  • Negatively aligned with the Orc Lord (-1).
  1. Unlike the others, Navi did not owe the Prince a debt. What was she doing there?
  2. Recognised by a beggar from the slums. Gave the beggar a silver piece to get rid of her. The beggar dropped a Voodoo Doll, which Navi picked up.
  3. At the cultists' lair, ran into a surprised cultist who was taking a poo. Tried to silence him, but ended up slipping on his poo (and getting poo on to everyone).
Geoffrie W.

Uldrin, Level 2 Wood Elf Paladin

Grave Digger

Weather Forecaster

Doesn't remember past; has a strange marking on arm.

  • An ardent admirer of the Elf Queen (Positive 2)
  • Distrustful of the Priestess's motives (Negative 1)
  1. Tore through the air as the floorboards of the cultists' lair crumbled beneath his feet, using the momentum to hurl Siv with him across the room.
  2. With deft nimbleness, Uldrin summoned the might of his deity and slew a Fungal Demon in two successive strokes.
  3. Threw Navi out of the way as a broken wooden rafter fell from the roof towards her.

Andre K.

Twelve, Level 2 Halfling Fighter

Able to talk to the dead, due to being raised by the Lich King

Curse Breaker

Survivor of the Plague
Raised by the Lich King after surviving the Plague
  • Survived the Plague, then was taken in and raised by the Lich King. (Positive 2)
  • Found a set of ruined dragon scale armor belonging to The Three, and felt a deep connection with it. (Positive 1)
  1. Got information from Lars Redfist on the Cult of the Sand Crab, and almost pointed out the fact that the shrunken head was that of Lars's brother—in front of Lars.

Artifacts Acquired

A strange voodoo doll, dropped by an ex-follower of the Diabolist and picked up by Navi. It allows the wielder to strike fear in her enemies. The targeted enemy must roll a save of 10+ to shrug off the effect. Tougher enemies with higher MD are more likely to resist fear, and thus need only roll 5+. A strange voodoo doll, dropped by an ex-follower of the Diabolist and picked up by Navi. It allows the wielder to strike fear in her enemies. The targeted enemy must roll a save of 10+ to shrug off the effect. Tougher enemies with higher MD are more likely to resist fear, and thus need only roll 5+.
Green corrosive stuff collected from the remains of the spores pods from the Cult of the Sand Crab's hideout, and from the remains of the fungal demons. Three vials were filled. Each vial does 2d8 points of acid damage. Green corrosive stuff collected from the remains of the spores pods from the Cult of the Sand Crab's hideout, and from the remains of the fungal demons. Three vials were filled. Each vial does 2d8 points of acid damage.

Hall of Heroes

Where we document the incredible feats of past heroes and villains who had wandered the realms of the Dragon Empire.

Unfortunately, this space is still empty as the journey’s only just begun…

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