I’ve played a lot of games, but from time to time, there will be a game that really surprises me. Quill: A Letter-Writing Role-Playing Game is one such game. It’s fun, but more importantly, it is an amazing tool for academic writing purposes, perfect for weaker writers and students with dyslexia.
Discourse & Discussions
As a parent, it can be overwhelming to learn that your child has dyslexia. You’ll have questions, fears, concerns, and worries. Don’t know where to look? Unsure of what to do next? Read our comprehensive guide on getting help for dyslexia in Singapore.
When they first started out with me, many of my dyslexic students disliked reading difficult texts, or spelling phonetically complex words. Today, most of them enjoy reading on their own. Believe it or not, this was achieved through the use of Role-Playing Games. How was it accomplished? Read on to find out!
Functional writing (including letter-writing) can be dry, rote and boring, making it hard for students to find joy in the activity. Quill: A Letter-Writing Roleplaying Game may just be the answer to this problem.
Is there a quick & easy solution to ‘fix’ dyslexia? The thing is, dyslexia is a spectrum of learning difficulties related to reading and writing; one of the biggest challenges that comes with it is the lack of fluency and accuracy with which the child reads. For younger learners with dyslexia, this is even more evident. However, I’ve some good news: this initial hurdle can be easily overcome!
Worried about your child having dyslexia, especially in an academically focused country like Singapore? Fret not, here are three tried-and-tested tips you can use to help your child cope in his/her learning journey.
Swords & Stationery is reaching its 2-year anniversary soon. Looking back, I’ve had a lot of students with different needs. Some require(d) more attention; some need(ed) a harder, firmer approach. In the end, most had improved under my tutelage—academically, socially and emotionally. Naturally, many of them had also left a lasting but positive impression on me.
I was born in the era of the Gameboy, Sega Genesis, SNES and Commodore 64 and IBM PC. When I turned 9, I’d completed or played to death most of the games that I owned, classic titles like Aladdin, Sonic, Pizza Tycoon, Heroes of Might and Magic and Wing Commander. For a time, I didn’t get many new computer games. My source of entertainment returned to books. And then, around the time when I started saving up money to buy new ones, I found this quaint genre called ‘gamebooks’.