Barebones Fantasy is one of the best introductory RPGs for kids, despite requiring math and a fair bit of reading. Read our review to find out why!
Discourse & Discussions
Tag: Role-Playing Games
There are many ways to make the learning process enjoyable, not least of which is the use of games to teach concepts. How can tabletop games like board games and role-playing games help your child to learn better? Read on to find out!
I lived in Mississippi for about seven years before I found my circle of nerds – a group of 25ish-35ish males who play D&D. And that’s how it would have stayed, except it didn’t. The lie I told myself for years – that I just didn’t have female friends . . . that I just fit in better with guys – was about to be shattered.
At Swords & Stationery, one activity that we use to help our students is the Role-Playing Game (RPG). It is an actual game that is played by millions around the world, although we’re the first and only organisation that uses it extensively for academic purposes (for instance, to write compositions and essays). What exactly is this game about, and how is it played?
When I first conceptualised the idea of using games as one of my teaching tools, it seemed very wild and out there. After all, how would one marry both synchronously, never mind the difficulty of convincing someone that it’s potentially far more effective than traditional rote learning?
I was born in the era of the Gameboy, Sega Genesis, SNES and Commodore 64 and IBM PC. When I turned 9, I’d completed or played to death most of the games that I owned, classic titles like Aladdin, Sonic, Pizza Tycoon, Heroes of Might and Magic and Wing Commander. For a time, I didn’t get many new computer games. My source of entertainment returned to books. And then, around the time when I started saving up money to buy new ones, I found this quaint genre called ‘gamebooks’.
I’ve been quite fascinated by the post-apocalyptic genre ever since I played the first Fallout game; subsequently I ventured into post-apocalyptic cinema, starting with Mad Max, then moving on to The Road Warrior. Despite the genre’s inherently violent, grim-dark and/or over-the-top overtones, there is a lot of underlying social commentary to be found if one
When playing tabletop RPGs, I use and re-use these handouts which I call “visual cards” to better illustrate the imagery of the scene. However, I’ve also found visual cards to be very helpful and, more importantly, cost-effective when teaching various concepts. Read on to find out more about them.
About a year ago (has it really been that long?!), I brought up the empowerment effects that RPGs can have on learners and their self-esteems. One caveat: empowerment isn’t necessarily assured if there’s no personal investment in the game. Let’s look at what might go wrong, and how we can fix that.